Programming and development of software

Exploring the Dune files – The Palette structure
This is part two of my walkthrough of the Dune image files. (Part one can be found here). This part focuses on the color definitions, […]
Programming and development of software
This is part two of my walkthrough of the Dune image files. (Part one can be found here). This part focuses on the color definitions, […]
This year I have decided that my next big LEGO project will be to build a Middle Earth map. A map of the world from […]
I have not been able to keep myself from JavaScript and general web development. I have taken a dive into learning more about CSS, and […]
After I figured out the HSQ compression, I started to look into the image files. Something I thought would be relative easy as there was, […]
I have recently begun the journey of learning to code old DOS assembly and how to debug it in the debug version of DOSBox. And […]
As soon as I noticed that making a public “goal of the year” seemed to work, I started to think about what the goal for […]
Yes, it is finally done and publicly released. And by public release, I mean that I have made a nice little banner for it on […]
In my effort to understand the file formats for Dune I have dived into the binary code for it and this has lead to me […]
This is probably the last post about my Boulder Blaster project this year. I’m not done yet, but I have gotten very close. I might […]
A Windows thumbnail handler for LEGO Digital Designer (LXF) files. As previously written, I would like to write about all my Github projects on this […]
It has been a busy summer for me, but not because I been busy working with the Boulder Blaster project. Other projects and interests have […]
I promised myself when I started this blog that I would introduce all my GitHub project here. And the first one out is the project […]
The logical start of exploring the Dune resource files is to understand how they are compressed. In the era of floppy disks every byte was […]
Lovely lovely tests. In my previous post about Boulder Blaster, I mentioned that I wanted to add tests to the code base. Tests that will […]
Today I can present to you what I would like to call the first iteration of my game concept. You can check it out on […]
The idea So once I decide on the goal of making a game, I started to think about game concepts. Specifically what my requirements on […]
Early this year I started to think about all the various projects that I would like to do and which ones I should try to […]
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