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Exploring the Dune files – The Image parts

September 1, 2021 Henrik 1

This is my third post about the image files of the computer game Dune. All the previous posts can be found on this new summery […]

Exploring the Dune files – The Palette structure

March 1, 2021 Henrik 0

This is part two of my walkthrough of the Dune image files. (Part one can be found here). This part focuses on the color definitions, […]

Exploring the Dune files – The Image files

July 1, 2020 Henrik 1

After I figured out the HSQ compression, I started to look into the image files. Something I thought would be relative easy as there was, […]

DOSBox Debug screen

Understanding the DOSBox debug screen

May 1, 2020 Henrik 5

I have recently begun the journey of learning to code old DOS assembly and how to debug it in the debug version of DOSBox. And […]

Ghidra screen shot

HSQ compression corrections

February 1, 2020 Henrik 0

In my effort to understand the file formats for Dune I have dived into the binary code for it and this has lead to me […]

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