After I figured out the HSQ compression, I started to look into the image files. Something I thought would be relative easy as there was, as with the HSQ compression, code to study.
Posing as a benevolent wizard, the Necromancer arrives at the castle court yard just in time to meet its young lord. By telling stories of past and future greatness, he manages to ensnare the young lord into a deadly deal.
Thinking about lines, grouping, directions and borders. Walking around at LEGO expos and looking at big builds can sometimes be the same as looking at Wimmelbilder.
I have recently begun the journey of learning to code old DOS assembly and how to debug it in the debug version of DOSBox. And when being new to both, the debug screen in DOSBox is a bit overwhelming.
Yes, it is finally done and publicly released. And by public release, I mean that I have made a nice little banner for it on the right side and posted links to it on Reddit.
In my effort to understand the file formats for Dune I have dived into the binary code for it and this has lead to me find that I was not fully correct about the HSQ compression.
“Back in the ’90s, I was in a very famous TV show…” Last autumn, while waiting for season six of the Netflix show Bojack Horseman to be release, I sat down and started to work on an T-shirt design.
This is probably the last post about my Boulder Blaster project this year. I’m not done yet, but I have gotten very close. I might get some time to complete it during the holidays, so I can’t say if I failed or succeeded in reaching my goal of making a game this year just yet.